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Showing posts with the label education reports

The U.S. Ranks 17th in Math, Reading and Science

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OECD has published popular findings in its world rankings of education. The study assessed math, reading and science skills across the globe. Approximately 450,000 15-year olds in 65 countries participated within the study.   The report is considered relevant and offers opportunities for policy makers and school administrators to adjust their actions to improve upon educational quality.  According to the Market Oracle the U.S. has around 3.8 million job vacancies and 11.8 million people looking for work. A study by the ManPower Group indicates that 48% of employers are struggling to fill jobs because of lack of skills. Where there is a mismatch between skills and available jobs new training and education are necessary to improve the situation.  When looking at the report you will find that 4 of the top 5 countries are Asian while only 1 is from Europe. When you look at the top 10 you will find European countries predominate between the 5 th -10 th ranking.   You might a

NMH Horizon Project Report Discusses Future Trends of Education and Technology

The NMC Horizon Project is a decade long review to determine how emerging technologies will impact education.   There are six technologies that will continue to influence higher education in the near and long-term future. These technologies will continue to pressure the overall nature and strategic approaches colleges adapt in creating more financially viable organizations.   The projections are broken into near term, mid term, and far term horizons.  Near Term Horizon (12 Months): MOOCs and tablets are likely to make inroads into higher education. MOOCs offer non-degree seeking students certificates are often offered for free. It is likely in the future, even though the report doesn’t mention this colleges may charge for such classes. The second near term influence of technology will be the use of tablets that offer portability and computing power at a price most students can afford. Mid Term Horizon (2-3 Years): Gamification and student assessment appear to be the